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*His battle theme is [https://www.youtube.com/watch?v=XPkzgYmuQQg Blue Gender OST - ''Tactics'']. |
*His battle theme is [https://www.youtube.com/watch?v=XPkzgYmuQQg Blue Gender OST - ''Tactics'']. |
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*In Japanese, he would refer to himself with 私 (''watakushi'') pronoun, which is a sophisticated and polite, but also old-fashioned word. Normally, he speaks in a very {{w|Honorific speech in Japanese#Polite language|polite}} manner, albeit often with sarcastic or condenscending overtones. |
*In Japanese, he would refer to himself with 私 (''watakushi'') pronoun, which is a sophisticated and polite, but also old-fashioned word. Normally, he speaks in a very {{w|Honorific speech in Japanese#Polite language|polite}} manner, albeit often with sarcastic or condenscending overtones. |
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− | *According to [[User:Njalm2]], Hikaru Maebure's Price Level is |
+ | *According to [[User:Njalm2]], Hikaru Maebure's [http://bleachfanfiction.wikia.com/wiki/User_blog:Njalm2/What%27s_Your_Character%27s_PL%3F_Ask_Otoya! Price Level] is 132,800, well within the [[Yonkō]]-class. |
==Appearances== |
==Appearances== |
Revision as of 18:01, 24 May 2017
This article, Hikaru Maebure, is property of LordGalvatron. |
This article, Hikaru Maebure, is part of this site's Fanon Canon project(s), which may include Bleach: Extinction, Bleach Renascence, or The Coven War. Use of this page's contents is determined by the author of this page unless otherwise specified. |
Hikaru Maebure | |
Race | Ashin |
Type | Exalted |
Birthday | 21 June |
Age | 40 (Physical) 6500+ years (Actual) |
Gender | Male |
Height | 190.5 cm (6'3") |
Weight | 84 kg (185 lb.) |
Blood Type | AB- |
Professional Status | |
---|---|
Affiliation | The Coven |
Previous Affiliation | Soul King |
Position | Sorcerer |
Previous Position | Balancer of Souls |
Base of Operations | Home |
Personal Status | |
Relatives | Mitsuo Maebure† (Father) Aiko Maebure† (Wife) Akihiko Maebure† (Son) |
Abilities | |
First Appearance | |
Voices | |
Japanese Voice | Eiji Takemoto |
English Voice | Crispin Freeman |
"Most intriguing. Let's verify the extent of your strength then, shall we?" |
Hikaru Daikōki Maebure (前触れ輝大弘毅, "Great Noble Harbinger of Light") is an Exalted Ashin, originally an ancient Sōzōshin, and a Sorcerer of the Coven.
He is also known as "The Black Sun" (黒陽, Kurohi).
Appearance
Hikaru is a very tall man outwardly in his early 40s. As a result of his strenuous training, he is lean and possesses an excellently toned physique. His overall stature is very proportional and imposing, a testament of his ancient Sōzōshin heritage. However, this noble visage reveals innate malice upon closer inspection, with an elusive firmness of features that is more intimidating than dignified.
His jet black hair with prominent grey highlights is long, styled in a ponytail. The irides of his eyes are intense, sometimes gleaming scarlet in colour, and his pupils are somewhat slit-like in shape. Embedded in pitch black sclerae they evoke the image of lone stars suspended within an endless darkness. He has got a medium complexion. In general, the features of his face are handsome, but solemn and sharp, with prominent high cheekbones and an aquiline nose. Markedly, there are two long scars intersecting his countenance that cross in an almost perpendicular manner just below his right eye. The horizontal one terminates below the left eye, whereas the vertical one reaches all the way down to the right side of his lips and up to his superciliary ridge, splitting the eyebrow.
Usually, he dons an ornate, trailing kimono not unlike an elegant variant of the modern Shinigami Shihakushō. Nevertheless, the colour scheme is notably inverted, with white kosode and hakama but black hakama-himo and tabi. In addition, he wears standard waraji. The hems of his robes are adorned with black lines that contain elaborate sun motifs. Last, but not least, there is a prominent black crest displayed on his back, the symbol of his late family.
Personality
First and foremost, Hikaru is an aristocrat. As the last remaining member of an ancient noble Sōzōshin family, he frequently behaves with an air of solemnity and pride that could be expected from a person of such high position. Eloquent and august, his disposition is more like that of a character from a play rather than an actual person. A notable property that ties in with the less aristocratic aspects of his personality. Incredibly arrogant, with a penchant for histrionics and snide remarks, he is rather abrasive to interact with in spite of his ostensible politeness. Aside from the illustrious Shijin, whom he regards with genuine respect, there are few if any individuals that are safe from his scathing comments and general condescension in attitude. Even his peers or supposed superiors display flaws to be mocked ruthlessly depending on his mood.
Moreover, he is a remarkably devious and cunning person skilfull at subtle manipulation. He readily exploits others to further his own agendas, whether they are the enemy, a neutral party or even an alleged ally. He is extraordinarily driven an an ambitious man no doubt, master of the long game. Sure enough, he shares the beliefs and vision of the Coven. Like any other mage that is a full-fledged member of this enigmatic, powerful organisation, he intends to assert magical dominance over the whole world. Cults, agents, assassins, everyone might play a role in furthering this plan. An intricate plan not of his own making yet one he is deeply involved in. So deeply, in fact, that sometimes he considers it to be his own. After all, he is so close to the top of the hierarchy that the peak seems to be well within his reach, should he dare to extend his arm toward it...
Nevertheless, Hikaru is also a warrior. Never destined to fulfil the role of a diplomat or handle political matters owing to his belligerent nature, he prefers actions over words. In his own, part callous, part disdainful way he enjoys the thrill of combat. The ability to devise and deploy complex plans that entangle the enemy within a web of distinct possibilites they are unable to analyse or even perceive in time to escape with their lives. The ability to exert his awesome power, unleash the semi-divine might that he wields in force to eradicate any and all opposition. He torments the enemy with an occasional sneer or snicker, patronising remarks and effortlessness with which he thwarts their plans and crushes their techniques, time and again. Malicious and scornful, he is also the master of a backhanded compliment.
Another aspect that partly defines his personality is his heritage as a Sōzōshin. In a way, he might be considered a fallen angel. Once a veritable hero, a Balancer of Souls with profound understanding of harmony and balance. Now, disillusioned, jaded, yet still determined to fulfil his duty as a guardian destined to shape the world suitable for the puny mortals. In a way, that is. For while the essence of his purpose does not change his approach has gradually veered toward the extreme, necessary evil and radical solutions included. To him, the world is deeply flawed, splintered, chock-full of unpredictable, uncontrollable phenomena that cause significant danger. The alleged guardians of balance, the Shinigami, incompetent, passive fools that struggle to keep a sinking ship afloat by pouring out the water with buckets - instead of fixing the ship. Hikaru is still a noble Sōzōshin at heart, one that shall not stop in his quest to fix the world no matter the cost. Preferably, with himself at the ship's helm.
Notably, he has a penchant for varios kinds of "countdowns" during combat. Hikaru habitually progresses through meticulously calculated increments of power in a very orderly, gradual manner instead of obliterating his opponents with a single spell. Another prominent quirk of his is the tendency to make one-word qualitative remarks, such as exclaiming "magnificent" or "splendid" whenever something goes well, or saying "intriguing" when something piques his curiosity. As a result of his age, he habitually refers to others as "children" or derivatives thereof which, given that few entities still in existence are older than him, happens rather frequently.
History
For the better part of the last few millennia Hikaru has been patiently implementing a complex, multi-stage plan that aligns mostly - yet not exactly - with that of the Coven's as a whole. Ascending to the status of a demigod of outstanding combat prowess, obtaining a powerful artefact, establishing a network of agents across the realms to the point of recruting the Kidō Corps to the Coven's, or his, cause, all important steps in preparation for the final act.
Plot
Equipment
Asauchi (浅打, "Shallow Hit"): After about six thousand years of extensive usage Hikaru has ultimately outgrown the need for a Zanpakutō and melded with the spirit that used to dwell within. Thus, he has been left with an empty sword, an asauchi, that he continues to wield for several reasons. The sword remains his sole possession after he lost everything dear to him long ago, serves as a keepsake and a memoir of his most trusted companion. Ever the swordsmanship enthusiast, he also enjoys wielding the sword in battle, still capable of clashing with full-fledged Zanpakutō and other spiritual weapons. But there is a pragmatic cause for this as well. For with the profound power of Gainendō, Maebure is capable of exploiting the malleable template in his hands and bestow the sword with conceptual abilities as he temporarily creates, and chooses between, a selection of mock-Shikai. By default, the asauchi appears as a tachi with an octagonal tsuba and an ivory hilt, with a tassel of the same colour attached to the pommel. Nevertheless, it might adopt an altered form when empowered with Gainendō.
- Mugen Senzai (無限潜在, "Limitless Potential"): It is said that asauchi are in fact the ultimate Zanpakutō, because they have the potential to become anything. While no separate spirit occupies Hikaru's sword anymore, it remains a spiritual weapon bonded with him. A blank canvas. And with the ability to tap into whatever concept he wishes, Maebure may temporarily imprint the weapon with any single special ability he wishes. The chikarago of Gainendō serves as the release command that shall dictate the function of the fake Shikai from that point onward. In consequence, the asauchi can be wreathed in torrential flames, turned into solid ice or energised with crackling electricity, cast potent gusts of wind or waves of pressurised water with every swing, among many, many others. For all intents and purposes, the asauchi does become a Shikai for a period of time, and one with the power of a conceptual ability at that. The sword might be used to either channel said ability directly, or to cast empowered spells of the matching category. Needless to say, in spite of not achieving the magnitude of a Bankai this is an extremely powerful weapon owing to its astounding versatility. Whatever effect he wishes to achieve or an enemy weakness to exploit, Hikaru is capable of moulding the weapon accordingly to assist him. Nevertheless, while the asauchi does boast the potential to become anything, it can be any single thing at a time only, and to change the state is to cleanse the former and impart another concept later on.
Kinpaku Yoroi (金箔鎧, "Gilded Panoply"): An ornate set of light plate armour in Hikaru's possession ever since his days as a valiant Balancer of Souls. Forged from the same metal that Asauchi are made of, tempered with the heat of the Sun and enchanted with arcane wards, Kinpaku Yoroi is a magnificent artefact truly appropriate for the warrior mage. The set offers full body protection without hindering his movements, complete with a helmet that resembles a diadem. Ivory in colour, it boasts a distinct golden sheen and ebony black rims. Upon closer inspection the brims are revealed to be an intricate arrangement of magical runes. In addition, the set of armour comes with a white cape adorned with the black crest of Maebure's family. Masterfully crafted as well as reinforced with potent magic Kinpaku Yoroi offers not only considerable protection but also a minor enhancement of combat performance, channeling Hikaru's energies in a manner similar to an actual Asauchi. As such, it provides a reasonable stand-in for Chūseishisei when he wishes to participate actively in combat, or another layer of defence when he deploys the ward and focuses upon the employment of Kidō. Not seen donning the armour in recent memory, the set remains on display within his private chambers. Waiting until the time comes to participate in another pivotal battle.
Ōin (王印, "King's Seal"): The Ōin is a potent artefact which belongs to the Royal Family. This arcane device grants masterful dimensional control to the being who wields it, provided the entity has cut it with power at least equal to a Bankai. Once those requirements are met, the wielder may employ the artefact to manipulate space, teleport and locally control time. Thought lost in the turmoil surrounding the momentous events of the Quincy Blood War, the artefact has been collected in secret by Hikaru himself. The item remains stored safely in an enchanted box hidden within his personal chambers. One can scarcely imagine what a being of his power and, more importantly, ambitions might achieve with such a potent device at his disposal. Only time can tell.
Powers and Abilities
Advanced Master Swordsman: In addition to his aptitude for Kidō, Hikaru always had a penchant for swordsmanship of the spiritual kind. To wield a Zanpakutō was an opportunity to obtain a reliable companion and a way to weaponise a shard of one's soul to wield in battle. Ever since he had received his asauchi as a child, Maebure continued to wield the tachi throughout his life, ever at his side, for several thousand years. The sword is a simple and effective tool, so much more elegant than purely physical blows and much easier to wield than the abstract displays of magic. So Hikaru mastered Zanjutsu to employ as a focal point for his tremendous power. He knows by heart every single waza and kata there is. Sword-fighting is a second nature to him. Effortless, almost subconscious. All he needs is to wish to cut the enemy, and his body, mind and soul unite to make that happen. A seasoned master, he does not require to exert himself, prepare himself to perform some of the more complex manoeuvres of the art. If he wants to perform an attack, the attack immediately transpires. With the facility, swiftness and precision befitting a respectable fencer. So great is his liking and so high his skill in the art that it is currently the sole remaining companion to his magical prowess. Even after the ultimate departure of the soul of his Zanpakutō the weapon remains an asauchi, a spiritual weapon, an additional limb, a malleable template in the hands of a warrior mage.
Wonders of the Blade (斬驚異, kikyōi): Swordsmanship is merely the mundane foundation of Zanjutsu. What separates proficient Shinigami and Sōzōshin from mortal swordsmen is their ability to wield the spiritual weapons that are Zanpakutō, with all that entails. They are physical, tangible shards of their very souls and home to preternatural entities that grant equally unusual abilities. Expert Zanjutsu users come to realise the importance of the spiritual aspect of this combat system, while masters train and meditate to obtain power not unlike magic. Shikai and Bankai are by far the most notable and popular examples of such power, where a simple katana, or tachi, receives vastly different forms and incredible might. But there exist other, more obscure advanced techniques. Ones that are closely tied with the metaphysical aspect of Zanpakutō in general, and ones that embody the concept of swordsmanship as well. They are the ultimate achievement of a genuine Zanjutsu master, an indication of immense experience and outstanding talent. Even though the spirit of Hikaru's Zanpakutō has departed the blade he wields, the asauchi that remains is still a spiritual weapon, closely tied with the wielder, like an additional limb he can employ in battle. So does his mastery of spiritual swordsmanship remain to serve as the focusing lens for his divine potential. Consequently, he is capable of performing several so-called Wonders of the Blade, through his own merit rather than with the help of another spiritual being.
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Kaihen (改変, "Alteration"): Kidō is a magnificent art, for it can turn a figment of imagination into an element of reality. Give birth to dreams and ideas as they assume their shapes and forms in the real world to interact with it and its denizens in a tangible manner. So it is a pity to observe while such displays of supernatural skill and boundless creativity end up forced into categories, chained and shackled with arbitrary properties and limitations. Magic is the power to make everything real, so to impose such limits upon it is all but outrageous. Fortunately, only casual practitioners and experts of Kidō are constrained in such a way, for genuine masters strive to sustain the art in its pure, unadulterated form, unrestrained and glorious. For someone like Hikaru, who had been observing the art come into existence and develop throughout the history, but who also personally laboured to analyse and dismantle every aspect of magic back to its constituents, it is only natural to wield that true Kidō with utmost facility. When deployed by him all spells, traditional, custom or conceptual, are malleable templates with a single fundamental idea behind them to grant them proper power. Thus, he can shape them readily, adjust their power and scale, or even properties to a degree, as long as they stay true to their core. This includes not only spells whilst they are cast, but also afterward, allowing them to adapt to the ever-changing situation. As a result, most well-known and some obscure countermeasures and tactics might prove inadequate in the face of magic that evolves continuously to overcome any and all obstacles. Kageho (影歩, "Shadow Step"): Some wizards can manage while sacrificing mobility in pursuit of greater knowledge, whether their opponents are unable to exploit the flaw or the former's prowess is so remarkable that their attack power and wards compensate for that flaw. But why make such a needless sacrifice if the very art that causes them to specialise may offer appropriate means of fast travel? Hohō is a skill distantly related to Kidō, as it also revolves around meticulous usage of spiritual energy and pressure, in addition to physical movement many spellcasters are so not keen on. To a warrior mage who is not above a purely physical exertion, but who also seeks to improve every single ability pertinent to combat at their disposal, like is the case with Hikaru, there is a way to address the topic of supernatural agility. With an exertion of will through spiritual pressure that is testament to his unparalleled skill, Maebure can warp spacetime between him and his destination point to, for all intents and purposes, remove the distance that separates them. What is far away is brought into a single place within a single instant. While this ability is not as susceptible to elaboration and the performance of fancy tricks seasoned masters of Hohō enjoy, Kageho is considered strictly superior to Shunpo. Almost as effortless as employed by Hikaru, it allows to strain causality due to dimensional distortions involved and, most importantly, renders conventional ways of interception on the move ineffective. Nothing short of another powerful source of spatiotemporal phenomena can stop Hikaru in his tracks, not to mention threaten him as he squeezes his existence through a tunnel of warped reality in nanoseconds, regardless of the actual realspace distance that separates him from the destination point. In fact, such usage causes afterimages to emerge, because for that single moment Hikaru is virtually in two different places simultaneously, and the senses of his opponents usually need a while to discern the transition at all. Kengen (顕現, "Manifestation"): In general, Kidō is viewed as a supplementary skillset, respected for its remarkable utility and versatility, the invaluable support it can provide on a battlefield and in a plethora of less dire situations. Or, sometimes more. Nevertheless, many Shinigami do not regard magic as suitable for direct combat, a full-fledged primary choice like Hakuda or Zanjutsu. This is because at basic and moderate levels, Kidō is rather unwieldy. Spells require proper focus, but also spoken chants and names. Those require precious time to recite, while the more physically oriented opponents are practically free to interfere in the meantime. More than that, those who are knowledgeable enough recognise what the mage has in store for them and can deploy appropriate tactics, brace themselves or prepare to dodge a powerful spell to render the caster's effort in vain. Of course, they could simply forgo incantations, or even any utterance at all, but that would mean abandoning the process of much needed concentration and a violation of the principle of kotodama, which dictates that spoken words grant power. An obvious shortcoming that genuine specialists endeavour to overcome with experience and skill. They memorise the feeling and traits associated with their spells, examine them closely, learn the most intricate of details to facilitate the process. With time, they can indeed forgo portions or any utterances without a significant detriment to the spell's quality. They can learn to combine chants, or reinforce a hastily cast spell with a following recitation. But that is not the end. For those mages like Hikaru, several thousand years old individuals of tremendous power, outstanding skill, strong resolve and immense experience, acquire the ability to cast spells with natural ease. The concept of magic permeates them, spells are engraved in their psyche, their bodies are rendered focal points for magical energies. Maebure, a spellcaster of unrivalled prowess, does not need to speak a single word to produce unimpeded high-level spells one after another, just as he does not require effort to think or lift his hand. Indeed, he thinks of them, and thus they come to life in all their glory, unabated. He manifests rather than casts them, and reality has little choice but to accept exertion of his will as phenomena not unlike forces of nature at work. Regardless, even that is not the end of his capability in terms of spellcasting. Should he decide to call upon the power of concept, to issue the vocal command to summon and exploit it, the ensuant spell is a truly magnificent display, wholly superior to any example of traditional Kidō in might, efficiency and scope. And, on top of that, to announce that it is none other but the profound art of Gainendō at work, entails the beginnings of a metaphysical calamity, a ground-shattering spectacle of fundamental magic unequalled in what seems to be the actual concept itself heeding the command to assist Maebure in battle. Mahōki (魔法斬, "Enchanted Blade"): Nagare (流れ, "Flow"): Unlike punches and kicks of Hakuda or slashes and thrusts of Zanjutsu, the spells of Kidō require a supply of spiritual energy instead of physical stamina. More than that, the art of spiritual magic is much more demanding on the whole in comparison to the aforementioned two, especially when high-level spells are concerned. Some of them could threaten to entirely deplete the energy reservoir of the spellcaster after a single use, or, in the most drastic of cases, to extinguish their existence as a result of the exertion. But genuine Kidō specialists do not draw that power solely from their own reserves. Rather, they reach outward and grasp at the ambient spiritual particles that saturate the atmospheres of metaphysical realms such as Soul Society or Hueco Mundo. Tiny bits of shattered wills, without a cause, without a purpose, waiting for somebody to assert dominance and guide them toward a specific target. Even though Hikaru boasts a gargantuan amount of innate spiritual energy, he has never underestimated the utility and advantages of tapping into that virtually limitless source of additional energy. Furthermore, to avoid the adverse effects of fatigue after extensive usage of advanced spells, he constantly maintains connection with said reservoir. His body becomes a conduit that actively channels the ambient energy to replenish his own and mould his spells with, time and again. In consequence, to attempt to outlast him or to weather his magic is to struggle against an entire spiritual realm. Shidō (指導, "Guidance"): One of the largest inherent flaws of Kidō is the relatively straightforward nature of most of its spells. Many of them are cast in the direction of the target and proceed accordingly, whether or not the target actually stays in the same place in the meantime. This way even colossal displays of magical devastation may end up completely in vain, provided the opponent is swift enough to avoid damage altogether. That was especially the case with Hikaru, whose enormous power had forever been his most signature trait. Intimidated by or wary of said power, his enemies frequently struggled to get out of the path of his earth-shaking attacks, sometimes emerging unscathed in spite of his own exertion. Surely, that was an issue that required a definitive solution. One that had proven logical, undemanding and efficient all at the same time. Once cast, a spell does not have to be "detached" from the original caster. Maebure can maintain strict control of his techniques for as long as they exist, which, obviously, includes their trajectory. Many an opponent overjoyed that one has avoided a potentially crippling attack might soon regret one's premature satisfaction when it turns out the supposedly evaded spell keeps following one closely. Shidō is the means to ensure that the enemy shall not escape the spell in question, easily, or at all. Shōchaku (生着, "Engraftment"): Many spells, especially of the hadō variety, are associated with transient phenomena. Oftentimes, they are charged and cast to take a specific effect, only to fade away or disappear in an explosion of magical energies. The entire process is generally brief, the spells fleeting. But every once in a while such an immediate effect may actually not be what the mage desires. To form elaborate traps, stages in a convoluted plan or to achieve other equally beneficial results, Hikaru learnt to engraft spells in any object, place or even person, of his choosing. In this manner it does not have to fulfil its function the moment it is cast. Rather, the spell is embedded in a rock, a building, a tree, or perhaps concealed in a random location somewhere in the air, in the fabric of reality itself. It is fully formed and ready to exert its influence, but waiting until the time is right. This leads to a plethora of possible ambush tactics, distractions, metaphysical booby traps, and more to exploit in combat. The process requires only a proper exertion of will, a thought that bestows the magical effect upon something. Whereas objects and locations do not have will of their own and as such are perfect targets for this ability, individuals, veteran in particular, can offer resistance to this ability. Weaker beings are unable to prevent Maebure from detonating or incinerating their bodies in an instant, but formidable opponents are affected to a much lesser degree, in which case the engraftment functions more like a magical affliction for them to overcome. This is not the end of the ability's utility, however. For Hikaru might designate himself as the target and, completely willing to succumb to the spell, receive its qualities in reward. In a manner of speaking, this means that Maebure is capable of, quite literally, becoming a man-shaped spell himself, a fire, ice or lightning elemental, a nigh-invincible barrier warrior or a deathless mage that regenerates instantly from all but the most grave of damage. And that is just the beginning of the boons he can temporarily acquire in this way, for the magical arsenal of Hikaru Meabure is virtually endless. Sōjō Kōka (相乗効果, "Synergy"): With proper understanding of what is truly Kidō, as well as considerable experience and skill, one may treat spells for what they are, pliable templates to shape according to one's will. But Hikaru did not stop at that. In pursuit of ever greater versatility and prowess in the art of magic, he first moved back to basics and thoroughly analysed the core of what is a spell, only to progress further and consider the myriad of potential interactions between said spells. All it takes to cast one is a thought so, naturally, it is fairly easy to merge them into peculiar composite constructs of varying qualities. Of course, certain combinations are not meant to be, but that does not really detract from the countless possibilities this skill alone presents for someone of Maebure's skill. Dual-type spells, elaborate ways to channel, reinforce or empower one another, as well as feints and nasty surprises, where a binding spell explodes into flames or what seems to be a stream of highly pressurised water in fact carries a potent electric current with it. The ability functions with conceptual spells, too. In this manner Hikaru is capable of accessing some of the more complex ones, such as the power of twilight, necromancy, or spacetime. Versatility is definitely one of the main assets of a seasoned Kidō master. When used by Maebure, Sōjō Kōka increases his magical arsenal exponentially, beyond belief and imagination of any normal Shinigami, rookie or veteran - up to the very limit of the Grandmaster's own creativity. And, seeing as he is a gifted warrior mage with several thousand years of deliberation, meditation and experience under his belt, his capabilities are seemingly endless. Shubidō Master (守備道, "Way of Defence"): The ability to withstand damage during a battle is crucial. Not every single attack can be prevented, blocked, intercepted, or evaded, sometimes even discerned at all. Naturally, Kidō specialists have a wide selection of barriers and fields to choose from and deploy as needed. But this is a merely reactionary approach, and reactions can be anticipated. The senses fooled, and the mage struck with a single devious blow. So those seasoned masters of magic who truly wish to wield it as their primary, or perhaps sole means of combat, devise far superior defences to increase their staying power and compensate for generally low durability. Despite being a physical fighter for a long time, Hikaru never managed to improve his overal fitness beyond what could be considered only average for someone of his level, and whatever blow was effective enough to reach him was certain to inflict significant damage. With the power of conceptual spells at his hands he is capable of blocking all but the most absurdly powerful of strikes but only if he reacts fast enough to intercept them. So, obviously, as a part of the self-imposed ordeal to acquire unequalled skill in the art of Kidō, Maebure decided to explore and master the Way of Defence. For a period of time a basic ward proved fairly sufficient as it stopped many a supposed ambush, yet was all but nonexistent in a high-level battle. As such, he decided to design a new ward, the most comprehensive means of defence his mind could fathom - and he succeeded. The art of Shubidō exists entirely above traditional Kidō in terms of complexity, and he has mastered it as well. More than that, he imbued it with the profound might of his own Gainendō to reach completely new heights of prowess.
Gainendō Master (概念道, "Way of the Notion"): One of the greatest flaws Hikaru had to overcome during his extremely long life was a lack of proper specialty. There was nothing unique about his skill or fighting style. Nothing exceptional. He mastered all four fields of the Zankensoki, but failed to accomplish anything of note in any one of them. He was neither the best of swordsmen, nor the most talented of mages. In his quest to become the greatest warrior he failed to outclass any genuine master of a given art. His efforts and talent were diluted, his potential hampered, with only raw power to depend on when facing a proper master. That is why he was unable to overcome respectable veterans, groups of weaker but skilled combatants working well together, or the exceedingly rare individuals who had actually reached the level of prowess he always dreamt of. He wanted to be a Grandmaster, to stand above everyone else, but to achieve that goal he had to choose a path, rather than attempt to follow several different ones at the same time. He needed appropriate focus. A way to skilfully wield all of his enormous power. To become outstanding, he required to obtain something outstanding. So, he chose Kidō. Among his many more or less unimpressive, if still masterful skills, Kidō forever was his forte. The single talent he had been so long ignorant of. He was a good swordsman and a swift fighter, with his proficiency in martial arts slightly lacking. But he could always rely upon magic. Spells were the most versatile tool at his disposal, the easiest way to express his power and indignation. In fact, he was able to invent several spells of his own in the form of Hidō, a set of useful custom techniques with specific functions to deploy against high-level threats. The first indication that this was the way he should go, a sign he could accomplish something unique in that field. Ultimately, after a streak of hard-fought victories and humiliating defeats Maebure finally realised the magical potential in him. So he began a literally hellish training, a process of arduous deliberation, meditation and experimentation on the most harsh of battlefields available. By leaps and bounds he surpassed his former level, incessantly strove to improve further, transitioned through progressively more advanced forms of magic and spellcasting techniques. He devoted his entire intellect for the sake of elaborating upon the expansive art of Kidō, the arcane arts of spiritual magic he had himself witnessed come into existence and develop across Soul Society's long history. He considered every single aspect: shapes and forms, function, magnitude, efficiency, casting. He laboured to overcome any and all shortcomings and obstacles, address the most pertinent of issues and find the best solutions. He dismantled the entire art back to its constituents and created anew. In his genius, he excised himself of all mortal limitations and recovered the nucleus of magic, the sole way to imitate gods in all their capacity. Thus, he acquired the power of a god. The power to call upon the most fundamental elements of existence to assist him in battle, the power to wield concepts now at his fingertips. Ultimately, he developed the art known as Gainendō. Gainendō is conceptual magic. This means that it exists wholly above traditional Kidō, superior in each aspect conceivable in comparison. Supreme. There are no arbitrary limitations to hinder Hikaru's performance anymore. The fruit of his millennia-long labour is truly astonishing in its scope and horrifying in its magnitude. For the only thing to limit Gainendō is the reality itself, for the art twists and dominates said reality according to Maebure's will. Zanpakutō with conceptual abilities are generally viewed as the most powerful of their kind. Meanwhile, Hikaru can employ whichever basic concept he wishes at any time. As if he were wielding a thousand different Zanpakutō without the need for any medium but his very own being to manifest their powers. After centuries of extremely intense training to focus and hone his already well-developed talent Hikaru has in fact achieved what he dreamt of. Presently, he can incinerate a city in a blazing inferno or encase all of it in perdurable ice with a single thought. He can stir winds that erode entire mountain ranges, produce bolts of lightning that scar the face of earth. Or, unleash the purest form of destructive energy to shatter entire islands with each strike. More than that, he is capable of performing such feats in complete silence just to prove the transcendence of Gainendō. However, the art does exhibit a certain criterion to wield it at its fullest. Word of Power (力語, chikarago) is the metaphysical command to ensure the conceptual spell is complete and, as such, substantially more effective. And yet there is more to that. For should Hikaru deem that necessary to announce that it is indeed Gainendō he employs, the result is truly astounding. Frightening. Perplexing. The universe itself seems to submit to his will for that moment, lending an aspect of it for Maebure to wield and use as if it were his own limb. At that point the power of his spells becomes all but immeasurable, for how can one measure the power of a concept? Soul Society fears that none of the spiritual realms could contain the full extent of his Gainendō for long, such is his magical prowess.
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Immense Strength: The signature trait of Hikaru is his astronomical spiritual power, not so much physical strength. Nevertheless, the amount of the former has some impact on the extent of the latter. That is because spiritual entities do not rely solely on the strength of their physical vessels, but can also tap into a supply of spiritual energy to invigorate their tendons and muscles far above the feats mere mortals can achieve. Somewhat surprisingly, perhaps, Maebure does not rely on brute force in a sword-fight. However, he has conditioned his body through strict training regimens and countless of battles to his credit. Thus, his physical strength has become considerably greater than the average for a high-level spiritual being. The momentum behind his sword strikes is sufficient to casually cut through and pierce buildings, he may lift and toss giant boulders, and offer considerable resistance to opponents superior in that regard if need be. Formidable Durability: Such is the case with toughness, where spiritual energy permeates the body and acts as a cushion to dampen the damage sustained. And in this case as well Hikaru was not content with just the degree he had been naturally granted, but sought to improve with active effort. He has endured hundreds of wars and battles, sustained innumerable wounds, and still bears visible scars as a memoir of the events that changed his entire life. Exposed to harm so many times the body has been toughened on its own, and then reinforced with spiritual energy even further. So that, as a warrior mage rather than a proper wizard, Maebure proves durable enough to subvert the stereotype of fragility usually associated with those who employ magic as their primary means of combat. In terms of toughness, he is more like a mountain than a man, and to wound or destroy him is equivalent to toppling an entire mountain. Not impossible for those of exceptional prowess, but not easy either. Extraordinary Endurance: Great strength and durability do not amount to much if the fighter succumbs to fatigue after a while. One might shake the earth with each strike, withstand such blows almost unfazed, but it is important to be able to maintain peak performance for a period of time adequate to overcome the opposition. Otherwise, one may be defeated by the weakness of their own body rather than any direct action on their enemy's part. Hikaru is well aware of that issue and increasing stamina was one of the many goals of his physical conditioning process. Even unaided, his body is capable of remarkable exertion for equally impressive periods of time. Simple swings of a blade tire him not, a volley of thrusts and slashes faster than the eye can see does not sap him of staying power that easily. Furthermore, he exhibits unnatural fortitude as well. With his body battered, perhaps a limb cut off, he can still stand up and continue fighting. With strong resolve and gargantuan reservoir of spiritual energy to rely on, he can circumvent the above average endurance of his physical vessel to become all but tireless and carry on in battle until he succeeds or is utterly destroyed. Staggering Speed & Reflexes : The ability to manoeuvre about the battlefield at high speed, as well as react to more or less predictable turns of events in time is indeed a valuable trait to possess. Owing to his preference for a far more active and mobile approach to combat than is typical of a Kidō master, Hikaru has honed his agility to a considerable degree. Fast enough of his own to rival Hohō experts he is no doubt a nimble fighter, capable of evading enemy blows and techniques instead of relying solely upon his defences to protect him from damage. While confident to the point of ostensive carelessness he is actually quite a vigilant person, always ready to react to a sudden event or a supposed ambush. Nevertheless, despite the high quality of his well-conditioned physical vessel, there is only so much he can achieve in this regard without magical enhancement. There have been several instances of a formidable opponent outpacing him in the midst of battle - nothing he cannot anticipate and prepare against, however. Eisei (永生, "Eternal Life"): The gift of immortality Hikaru obtained as a result of his ascension. A trait definitely suitable for a genuine demigod. His body has been locked in a state of middle-aged appearance to represent the maturity of his mind, not to age a single year from that point anymore, until the end of time. The life-force of his existence is virtually inextinguishable. As a result, his body displays exceptional healing factor. Minor wounds disappear in a matter of moments, even severe damage including dismemberment is undone sooner or later. The destruction of his body is insufficient still, for he may simply reconstitute himself with the power of his resolve. Maebure is ageless, and while immortality does not necessarily entail invulnerability, he might as well be invincible when his magical prowess is taken into account. One could say, to vanquish his existence is like to snuff out the sun. Only beings of nigh godly status, whether genuine or assumed, may hope to strike the killing blow, for the struggle of a mere mortal, even a very powerful one, is virtually futile in that regard. Genius Intellect: In spite of the ostensible, Hikaru was never a fool. True, his arrogance, impetuousness and a single-minded approach tended to hamper his outstanding intellect, sometimes with catastrophic results. But when his raw power proved inadequate means of accomplishing his goals several times, Maebure finally realised the folly of his attitude. He matured tremendously and decided to always consider the situation properly, analyse and choose a course of action in a deliberate manner. Certainly, he has the mental acuity to do so successfully. Somewhat paradoxically, one of the things that for millennia hindered his progress was the natural ease with which Hikaru understood complex concepts. With no need for long explanations, he did not think much about the skills he acquired. He was able to become an instant expert at anything, but to become a true master he needed more. So that is why he endeavoured to properly explore the arts of Zankensoki, determine his strengths and weaknesses, and undergo training that would yield the most efficient and considerable increments in skill. With his exceptional mind he saw through the intricacies and restrictions of the arts he had been taught, then single-handedly dismantled and improved them. His crowning achievement is the development of Gainendō, conceptual magic, a profound art wholly superior to traditional Kidō and his means of exerting godlike influence on the world. Hikaru has the capacity to comprehend everything. Provided he has the sufficient focus, he shall discover and expose the tricks and lies he is treated with, find and exploit the weaknesses of his enemies, select the optimal solution to almost any issue on his way. Senrigan (千里眼, "Clairvoyance"): Another transcendent gift and a quality befitting a demigod. The ability of supernatural perception. Hikaru's capacity of discernment is a level above that usually accessible to Shinigami, average and masterful alike. Any and all stimuli received by his senses are instantly analysed, judged and evaluated, in terms of importance, authenticity, quality and possible implications. If there is an opening, Maebure shall see it. If there is a misstep in the enemy's manoeuvre, Maebure shall witness it happen. If there is a slight imperfection in an otherwise extremely convincing illusion, Maebure shall spot that detail immediately. Senrigan is just one step short of actual precognition. While it does not really allow Hikaru to perceive events before they transpire, nor does it reveal the true nature of the things he beholds, it is a guide and a focusing lens for and upon his senses, an invaluable skill that exposes everything he should know about so that he is left to decide how to act with such knowledge on his own. Master Strategist & Tactician: Where his father was a diplomat first and a warrior second, Hikaru had forever been a warlord. He could not care less about empty words and nuances of politics. He was learned and eloquent, but that was just a matter of nurture. For his nature caused him to hunger for battle. So he participated in countless skirmishes, ambushes, duels, battles, campaigns and wars. For several thousand years he danced the dance of death, balancing at the precipice of defeat with spiritual blade and magical energies at his disposal. The expanse of his combat experience is incomprehensible to modern Shinigami. Maebure is older than several civilisations considered ancient on their own. And most of that time he spent on a battlefield. Honing his skill and refining his fighting style, witnessing numerous abilities, skills and schools of combat used alongside him or against him. His knowledge could fill an entire city block with scrolls and parchments that describe the art of war in all its aspects. Moreover, he can use that knowledge to his advantage. Hikaru is aware of general combat types, the ways numerous special abilities work, what counters are optimal in a given situation, what to expect from people of certain disposition and how to guide them toward their doom, oblivious that they are being played or thinking that it does not matter. In order to properly wield a skill as expansive as Kidō Hikaru has to act with a plan in mind, display extreme spatial awareness, quick-thinking and problem-solving capacity, concoct sophisticated plans at a moment's notice to destroy the opposition in several stages of magical devastation. And that he can. Unwavering Resolve: Just as stamina is required to keep the body in fighting condition, fortitude and willpower are what reinforces the mind behind that body and allows Hikaru to persevere through the most dire of situations. To continue fighting no matter the odds. To recover from humiliating defeats and grave mistakes that left his life, family and status in ruins. To never lose sight of his ultimate goal and strive toward it in spite of all the obstacles on his way. To trample or outlast all his enemies. To exert his influence upon the world in a way that shakes its foundations. To reinforce his techniques and spells so that they can serve as carriers for the power of concepts. Maebure is dauntless, for what may an immortal demigod fear? Intimidation and scare tactics are in vain when deployed against him. He has overcome most of his doubts and bolstered his ego. He knows that he cannot lose, even in the event he is utterly and decisively defeated. He knows that he is the sole being who can change the world for the better, at least in his own opinion, and acts with the attitude that just might make that possible. In order to destroy him, one has to shatter Hikaru's resolve. Which is, presently, his greatest strength, the foundation upon which he has built Gainendō and the indefatigable source of his divine power. Transcendent Spiritual Power: The amount of spiritual energy at one's disposal has an enormous impact on their combat capacity. Physical strength, durability, stamina, agility, wit, resolve, skill, experience, they are all essential factors that determine the ability of a spiritual being to exert their influence upon the world and their enemies, to vanquish the opposition and remove obstacles on the path toward one's ultimate goal. However, even a gifted and knowledgeable veteran will not accomplish much with a mediocre reservoir of spiritual energy. All of their qualities are impotent in the face of supreme raw power, provided the disparity is substantial enough. Hikaru had for a long time represented the latter, his skill diluted and unrefined whilst his power was usually a full level above any of his enemies. But that was no way to reach and dethrone the Soul King. Whilst he was training strenuously to improve his proficiency, his colossal power continued to grow ever greater. In the end, with his ascension to divinity, he had finally unleashed all of his latent potential to obtain the status of a demigod. Maebure has conditioned his body to achieve fitness more befitting a being of his status. Honed his skill beyond belief as he succeeded to recreate the most pure and profoundly powerful form of Kidō. Reinforced his resolve to never falter so easily again. While somewhat single-minded, he is a genius, with astounding experience and knowledge to depend on. Nevertheless, first and foremost, he relies upon his raw power. Gargantuan power. Beyond the comprehension of any ordinary Soul. One that threatens to eradicate all but the most formidable of foes just through the sheer fact of existing, its weight unbearable to individuals as strong as Captain-class. So far above them, in fact, that at its peak his power is beyond their scope to perceive. Too expansive to be seen with their eyes in full, just like the world around them. He was born a Sōzōshin, a prodigy among angels, stronger than most of his noble kind as an adolescent. Presently, he boasts the power nothing short of a god's. In all of Soul Society there is no single person, a Captain or Divine General, who could hope to clash with him in a duel for long, much less so emerge victorious. For Hikaru has the power to single-handedly change the world. When exerted, said power saturates reality itself with a distinct aura of scarlet colour.
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Statistics
Offence |
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100/100 | |||
Defence |
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90/100 | |||
Stamina |
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100/100 | |||
Agility |
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100/100 | |||
Intelligence |
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90/100 | |||
Skill |
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100/100 | |||
Total |
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580/600 |
Trivia
- According to his creator, Hikaru would be voiced by Eiji Takemoto, the Japanese voice actor of the Arrancar Aisslinger Wernarr. In English, he would be voiced by Crispin Freeman, the voice actor of Alucard from Hellsing.
- His battle theme is Blue Gender OST - Tactics.
- In Japanese, he would refer to himself with 私 (watakushi) pronoun, which is a sophisticated and polite, but also old-fashioned word. Normally, he speaks in a very polite manner, albeit often with sarcastic or condenscending overtones.
- According to User:Njalm2, Hikaru Maebure's Price Level is 132,800, well within the Yonkō-class.
Appearances
Bleach: Extinction
References
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